Don’t get me wrong, Pokémon is an awesome series of games that has changed the landscape of RPG forever, but that doesn’t make it above the sting of a criticism. From lackluster story elements, to certain game features that can leave players feeling frustrated. Here are ten things I dislike about the first generation of Pokémon games.
10 150 Pokémon to collect
Even if you were able to capture every Pokémon across every the land of the Joto region, you would still be faced with the even greater challenge of trying to capture the legendary bird Pokemon, Mewtwo, and Mew (if you knew the right sequence of game-breaking cheats back then).
Overall, this feature did allow the game to appeal to a bigger audience, allowing players to choose which kind of Pokémon they wanted to raise; but it still was a little too much to ask of gamers at the time.
9 Starter Pokémon
Why the creators of Pokémon wouldn't give players more choices for a start Pokémon is beyond baffling. The game constantly touted all the Pokémon to collect, but only gave us the bare basics to start out with. I'm not saying we should have all started out with a level 50 Alakazam, but for goodness-sakes, throw in a few bug, flying, or fighting types to mix it up a little!
It's not like we all kept our starter Pokémon anyway. I remember releasing my starter during the first few hours of game play, because I found a Nidoking that was a lot more powerful.
8 The fishing rods
I remember catching about eight Magikarps with a fishing rod and then throwing the item away. I didn't even try selling them. That's how useless it was! If developers needed a way to incorporate different places to catch different kinds of Pokémon, they could have thought of something a little more interesting than fishing by a dock and catching level-five Pokémon all day.
The bicycle also cost an astronomical amount of money, unless someone was willing to give you a Boucher for the item near The S.S Ann. If more areas were designed for cycle items, I could see justification for its creation, but it seems like the item is just thrown in at random as an added feature to get you from place to place faster in the game. Not that this is specifically a bad thing, but it just didn't have much use.
6 Weak Pokémon
Once you get to Cinnabar Island, Home of Blaine, you then come across a research lab that offers to turn your fossil into a live Pokémon. Once the process is complete, you are then the proud owner of a useless Kabuto or Omanyte. These Pokémon may look and sound cool and powerful, but they are both below level ten and will die easily if used in battle.
If the Pokémon could be revived earlier in the game, it would have made collecting them a lot more enjoyable, instead, they just tended remain unused for the remainder of the game. A reminder of a wasted effort to collect them all.
5 No girl playable characters
Why that wouldn't prompt a female character as a playable option is really baffling and just a bad move overall for Nintendo at the time. Even if their wouldn't have been much difference between the looks of the two characters, it still would have been a great idea to make girls feel included in the gaming experience.
4 PP refill
This seemed like a cheap way to make the game more difficult, especially when you face all five members of The Elite Four in a row. Even if Pokémon decided to make PP refills part of the game, they could have made the item more accessible and available in stores. This aspect of gameplay also left me feeling cheated and made me want to put the game down for awhile.
3 Puzzle Solving
You simply have to go through the process of elimination to find the first switch, then have a 1 in 4 chance of find the next switch that will unlock the door to Surges area. I guess it's nice that they give you a hint or two along the way, but I would rather have it that my success not be determined by dumb luck.
The Game Corner in Celadon City comes to mind as a good example of what a puzzle should be like in a Pokémon game. The puzzle offers challenging opponents, including tiles that send you spinning in circles and leave you scrambling to figure out which combination will lead you to Giovanni.
2 Lack of mini games
The Safari zone strips you of your Pokémon and gives you their specifically made Poke balls to make catching wild Pokémon more difficult. You are of course given a rock to throw at the Pokémon and food to feed them, but the formula for how to utilize these items is tedious and not worth the wasted effort in the end.
The Safari zone may offer exclusive Pokémon that you cant find at any other part of the game, but developers made it too difficult to catch them, effectively leaving a lot of gamers with a negative experience with The Safari Zone. As for the slot machines, do I really need to say anything about the insanity of having a slot machine in a kids game?
1 The Elite Four
Even if you have trained one Pokémon stronger then the rest, you're still screwed when you finally come across that Pokémon's weakness. Then you just have to sit and wait for him and the rest of your Pokémon to faint and start all over again from the first fight.
While this problem was never fixed in any generation of The Pokémon games, I feel it really should have been, because it would have made it a little easier for younger gamer like myself to become Pokémon Masters. Instead, I ended up quitting because the task just seemed so unfair and unbalanced. Especially when you find out you have to face your rival in the end.
Did you enjoy the list? Or you do you believe some things should be added to the list as well? Did you find the challenge of The Elite Four daunting? Let us know in the comments below and get ready for more Pokémon fun coming soon!